Why and how to design table games with branding in mind (2 methods)

This is the third post in a series about practical game design techniques. Here are the first and second. I've lately turned my attention from designing games for myself to designing with commercial intent, and I've been developing new methods to that end. Here I mumble about two and the philosophy behind them. But before I … Continue reading Why and how to design table games with branding in mind (2 methods)

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The 100:10:1 method – the heart of my game design process

This is the second post of a series on practical game-design techniques. Here's the first.  In my years designing games, my methods have evolved from Games-Randomly-Emerging-from-the-Inchoate-Chaos-of-my-Brain-Area to something resembling an honest-to-goodness, write-downable process. I've decided to share this process here, for four reasons: 1. I've used it to create 4 of my 5 favorites among … Continue reading The 100:10:1 method – the heart of my game design process