I design lots of games. I’m former Play Coordinator for North Star Games (Wits & Wagers, Say Anything, Evolution, Happy Salmon, etc) and co-Founder of Move38


  • Winner,Concours International de Créateurs de Jeux de Société, 2007
  • Finalist, 1000 Year Game Design Challenge, 2010
  • Finalist, Mensa, 2015
  • Winner, Best Combinatorial Game Award, BGG, 2015
    My current favorites among my own designs:

  • Catchup
  • Carnivores
  • Cat Herders: The Cat Herding Game of Herding Cats
  • Coil
  • Stinker
  • Odd
  • Shello
  • Shifty
    I’m also a developer on the following games:

  • Evolution 2nd Edition
  • Evolution: Flight
  • Evolution: Climate
  • Evolution: The Beginning
  • Happy Salmon
    Design practice and principles:

  • My goal is not to design “How did he think of that?” games but rather “Why didn’t I think of that?” games
  • I specialize in 2p strategy games with minimal rules, multiplayer party games, and card-driven strategy
  • Focus on generating emergent complexity from very simple, very intuitive rules
  • I don’t do point salads. I prefer singular goals that are easy to visualize
  • I’m crazy for hexagons
  • I emphasize direct interaction in strategy games
  • I value mechanics that allow for big, game-changing turns in strategy games
  • Given the choice, I like to design games that aren’t like others. I like some blue sky in my games.
  • When designing starting from theme, I focus on elegant simulations


    3 thoughts on “WTF?

    1. Hi Nick
      Just wondering whether you’re still working on abstract games. The online guide doesn’t seem to have been updated for a while.

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